
   Map : Siege On Venus
   Version : 1.4

   Author : Lizard
   E-Mail : Mark@Zoolip.Freeserve.Co.Uk
   Feedback : Any Ideas ?

   Planet : Venus
   Size : 2560 x 2560
   Players : 2,3,or 4
   Type : Base Siege
   Scrap : Maximum


   DESCRIPTION : This is gonna be a long one I'm afraid. I'll start by giving a brief          description of the map itself, and then an explanation of how it works.
     The map looks a bit like this: There is a large N.S.D.F. base in the top right corner 
   of the map, this base contains every available structure as well as very good defences,
   and a full army of tanks, walkers, etc.
     Spreading from the bottom left corner out into the middle of the map is a massive field    of scrap. In the middle of this scrap field are the player spawn points.
     Right now for a brief explanation of why the map was created and how it plays:
   This map was originally designed so that inexperienced players could take on more          seasoned opponents and still have a good battle. The idea is this, the host should take     the role of the N.S.D.F. and they get control of the base, the other player(s) should       take the role of the C.C.C.A. and ally against the host, they get control of the scrap      field. The handicap system works like this:
  1) For two players the least experienced player should be the host this way they get a   ready made base and army giving them a definate advantage.
  2) For three players the more experienced player should host although the advantage to the   other two players isn't that great. 
  3) With four players the odds are really stacked against the host, it is very hard for   the host to win from this position. 


  GUIDELINES: There are some  underhand tactics that can be used on this map, that can       really spoil the game. With this in mind I have created a few general points that should    be followed, in order to play the map in the way that it was intended to be played.
  1) Firstly because you all spawn in the same place well away from the base, the host       should try to get home as soon as possible, and nobody should attack until he has reached   the base. This will prevent the game being over very quickly and also give the other     players time to begin construction.
  2) The host should try to stay within the base as much as possible, remember if you lose    a life you will probably respawn right in the middle of your enemies. Also if you try to    harvest scrap too far from your base your scavengers will be massacred, so let your         enemies bring the scrap to you.
  3) The attacking side can afford to be far more aggressive with vast amounts of scrap at    their disposal they can afford to lose quite a few units (and they will). Also losing a     life isn't such an issue as they are likely to respawn closer to home. 
       Anyway thats about it, I hope you enjoy playing this map.
                                                 
                                                           Lizard.

    P.S. I would welcome any comments or ideas concerning this map.




   LEGAL CRAP
     **************************************************************
     THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION.
     THIS MAP AND ANYTHING MADE BY THE TERRAIN EDITOR IS 
     LEGAL PROPERTY OF ACTIVISION AND MAY NOT BE USED FOR
     COMMERCIAL PURPOSES.  PLEASE READ THE LICENSE AGREEMENT
     INCLUDED IN THIS ZIP ARCHIVE FOR MORE INFORMATION
     CONCERNING LEGALITY.

     OTHERWISE  FEEL FREE TO DO AS YOU WISH WITH THIS MAP.
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